Tabletop Baseball
Simulation of a childhood dice-based baseball game
~~~~~~~Controls~~~~~~~~
A ~ Auto play, C ~ Auto play Guest roll, P ~ Pitching change, Right mouse rolls (pitches) for home team, Left mouse rolls (pitches) for guest team
Suggestions welcome
Updated | 3 hours ago |
Published | 7 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Privateer_Lev |
Genre | Simulation |
Tags | baseball, Dice, Idle, kidsgame, Unreal Engine |
Development log
- Basement Baseball v.06 update2 days ago
Comments
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Very fun, I could see this being developed into a much bigger game! Some feedback I have is that when the dice go farther away it is harder to read the number of dots on the faces so maybe having an invisible wall to keep the dice close would help, it's also slows down a bit if you want to follow what is happening and look at the wall to try to find the roll maybe it would help if you had what was rolled and the outcome light up on the board after the roll. I also feel like the die could be rigged so I could lose no matter what and it doesn't give me any good rolls (I recommend looking here to see what I mean) I don't know what that means to you, but just a thought. But overall great work and I hope to see updates in the future.
I want to thank you for taking your time to try my game and for leaving such great, well thought out feedback. I have noticed the far dice (visibility) but truthfully had stopped looking at results (I'll get them contained again). I really like your idea of high lighting the roll represented on the dice wall. I'm still fussing with the dice a little as I too, often seem to struggle to make good rolls or feel it's random enough.
Thank you again
Have a Great Day!