Full Screen Recommended
~~~~~~~Controls~~~~~~~~
H ~ Roll dice (pitches) for home team (also Right mouse button)
G ~ Rols dice (pitches) for guest team (Also Left mouse button)
A ~ Auto play,
C ~ computer play as guest roll,
P ~ Pitching change,

Simulation of a childhood dice-based baseball game
The game is designed for two (2) local players
one (1) can play both sides or the computer can play as the guest.
Computer can also play as both sides.

Suggestions welcome

Download

Download
TabletopBaseball_Win_v.12.zip 71 MB

Development log

Comments

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(+1)

This is INCREDIBLE! I love how the game plays. The biggest thing I can say is that I'm having a blast with it. It's almost my perfect dice baseball game. Being able to have lineups and stat keeping would hook me for life. 

Thank you for taking the time to play and leave feedback!
What sort of lineup option(s) are you thinking of?
What type of stats keeping would you like to see?
..I guess I need t think about saving games so there could be some progression.

(1 edit)

Confusion seems to be a theme, so I've added some tutorial screens to explain; baseball and how I set it up to use dice.
This will be in version TabletopBaseballv.12 posing once game is unlocked from current voting period.

A bit confusing but enjoyable

(+1)

From what I can see, this game has a lot of comments because it's a great idea and could really be something I would play. However, it's very confusing right now, especially the game mode select screen—it should be simpler. Also, where are the players? At the very least, add red circles for Player 1 and blue circles for Player 2 to make them stand out.                   Overall, it's a fun concept idea. 

Thank you for taking the time to leave feedback. I will experiment with some changes toward your suggestions.

(+1)

It looks interesting and fun! However, I think instructions would have been useful. I can't really figure out what I'm supposed to do. I suppose that this may also have to do with the fact I don't know anything sports-related.

Thanks for taking the time to look and leave message. Really all you do is click the mouse buttons, right or left (pretending to roll dice) depending on which team is batting.

as a newgen, I absolutely don't know what's happening or how to play, whats my goal?

I'm sorry this is somehow confusing. It is a tabletop baseball game; One team is at bat, the other is the pitcher (dice roller). The pitcher rolls the dice and the result is what occurred eg; hit/out etc. The result is found, audio clip plays, baserunners/outs/runs etc all update automatically.

The game is made so that two people could play, Guest pitching with ~ G or left mouse button, and the home team player pitching with ~ H or right mouse button.  Since most don't have two local players you can hit the ~ C key and the guest team will be pitched by the computer You can also hit ~ A and the game will autoplay both sides.

The goal is more runs than opponent after nine (9) innings.

Is this a time travel game?

It made me feel old 😣

(2 edits)

Thank you for taking the time to look/play?/post.

Sorry, it's a simulation of a game I played as a kid in my neighborhood. Kind of a trip back to a simpler time imo. So kind of time traveling.. I am old :D 
Just how I interpreted it.

I seem to remember something like this confusing me as a kid. Traditional games are often lying around with no instructions or context. Often we don't know whether all the components are present.

Your game gave me that vibe. It is served with a very nostalgic confusion.

Very fun, I could see this being developed into a much bigger game! Some feedback I have is that when the dice go farther away it is harder to read the number of dots on the faces so maybe having an invisible wall to keep the dice close would help, it's also slows down a bit if you want to follow what is happening and look at the wall to try to find the roll maybe it would help if you had what was rolled and the outcome light up on the board after the roll. I also feel like the die could be rigged so I could lose no matter what and it doesn't give me any good rolls (I recommend looking here to see what I mean) I don't know what that means to you, but just a thought. But overall great work and I hope to see updates in the future.

(+1)

I want to thank you for taking your time to try my game and for leaving such great, well thought out feedback. I have noticed the far dice (visibility) but truthfully had stopped looking at results (I'll get them contained again). I really like your idea of high lighting the roll represented on the dice wall. I'm still fussing with the dice a little as I too, often seem to struggle to make good rolls or feel it's random enough.

Thank you again
Have a Great Day!